What has teachers running through the library to find clues, using blacklight torches to reveal messages written in invisible ink, and solving riddles that lead to a key that opens a treasure box? Library Breakout!
An interactive game I designed for teacher library orientation, it mirrors the popular physical adventure game Escape the Room. The 35-minute game challenges players to beat the clock while exploring the physical layout of the library, solving secret clues hidden in library books, and using online resources to break the combination codes to open locks.
Currently piloting the program with student and teacher teams, I plan to open the Library Breakout! challenge to teachers and administrators teams from the three schools on campus next month.
Breakout.edu lessons teach problem-solving, teamwork, and critical thinking. They can be used in all content areas. Library Breakout! is a custom-designed game which models the ways librarians can collaborate with teachers to create similar lessons in their classes.